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NPC Generator

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Advanced [show]


Wiggan Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Attractive. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Wiggan Greenbottle, Male Halfling Druid 11
Small (3'3") Halfling, Chaotic Good (CR 11)
Armor Class 16
Hit Points 50 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 8 (-1)11 (+0) 15 (+2)9 (-1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1600 gp. Azurite (6 gp). Eye agate (6 gp). Jasper (20 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Euron Peace, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His silver hair is thinning but still full. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Athletic, Optimist. Flaws: Sensitive. Bonds: Rich, In love. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Euron Peace, Male Tiefling Aristocrat 6
Medium (6'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)18 (+4) 13 (+1)20 (+5)
Skills Athletics +4, Persuasion +8
Senses Passive Perception 11
Languages Common, Giant, Aquan, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +8

Possessions: 400 gp. Malachite (12 gp). Amethyst (130 gp). 3 Antitoxin. 1 Holy water. 3 Alchemist’s fire. 3 Antitoxin.


Social Check DCs


Zaffrab Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Pacifist, Gifted. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Zaffrab Dunben, Male Gnome Paladin 13
Small (3'3") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 108 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Ignan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Freshwater pearl (14 gp). Sard (80 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue costume with the symbols of strength on his torso. His hair is always cut to a buzz. His gray eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He does not trust anyone and sleeps with one eye open.

History: Dain lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Insomniac. Bonds: Has a crush, Family, Immigrant, Debt. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Dain Dankil, Male Dwarf Aristocrat 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Silk rope. 1 Superior lock.


Social Check DCs

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