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NPC Generator

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Advanced [show]


Gnarsh Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is an epitome of beauty. His long black hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and regain custody of his daughter

Ideals: Joker, Justice, Entrepeneur. Bonds: Attractive. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Gnarsh Myerscough, Male Half-Orc Commoner 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)12 (+1) 18 (+4)9 (-1)
Skills Deception +1, Medicine +6
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 300 gp. Deep green spinel (130 gp).


Social Check DCs


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and likes to wear brown tank tops with grey pants. His skin is also unnaturally pale. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is fixated on the number 85. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Herbalist in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Flaws: Ugly, Insane. Bonds: Job, Military, Adventurer. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Bentham, Male Human Druid 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears brown cloth garments or leather armor. He has wavy gray fur. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Addict, Antagonistic. Bonds: Religious, Debt. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Drifting Of Claws, Male Tabaxi Sorcerer 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)18 (+4) 13 (+1)13 (+1)
Skills Medicine +5, Religion +8
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Draconic, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666653000

Possessions: 10000 sp.


Social Check DCs


Kûga Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears grey painted combat armor at almost all times. His blonde hair is smooth and relatively long. His hazel eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: Kûga was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. By chance he met his sister recently and the two have been together since.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Flaws: Cynical, Fearful, Racist. Bonds: Family. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Kûga Marleigh, Male Half-Orc Bard 2
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 14 (+2)6 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 170 gp.


Social Check DCs

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