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NPC Generator

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Advanced [show]


Darrak Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear brown clothing when he does not wear armor. He has wavy brown hair. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Darrak is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants him found; and seeks redemption

Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Darrak Rubyeye, Male Dwarf Expert 3
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Azurite (6 gp). Freshwater pearl (6 gp). 1 Masterwork manacles.


Social Check DCs


Fulbar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a green cloak and cross-gartered tan stockings. He is tall, broad shouldered and powerfully built. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Armorer, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: In love, Poor. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Fulbar Goldfound, Male Halfling Bard 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Tricking was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Nature, Military. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Tricking Candle, Male Tabaxi Druid 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 3000 cp. 1 Masterwork studded leather.


Social Check DCs


Soveliss Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Map Maker business at a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has achieved small success as a Map Maker.

Motivation: To get a good night's sleep; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Soveliss Galanodel, Male Half-Elf Cleric 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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