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NPC Generator

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Advanced [show]


Ivellios Berevan, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large tan mantle and cape that has been intricately interwoven into his black robe. His blonde hair is long and unkept. His green eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Tailor, Ivellios learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ivellios fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Ivellios Berevan, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nalral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His hair is short and golden. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: Nalral was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Family. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nalral Daerdahk, Male Dwarf Rogue 8
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 9 (-1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Ignan, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 600 gp. Tourmaline (160 gp). White opal (700 gp).


Social Check DCs


Gûndza Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His auburn hair is knotted and matted. He has gleaming, smiling gray eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast mountains. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Nature, Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Gûndza Bentham, Male Half-Orc Aristocrat 11
Medium (5'11") Half-Orc, Neutral Evil (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6

Possessions: 250 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Welber, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He usually wears his black robe and has his scimitar always slung over his shoulder. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: Kipper was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sage

Voice: American accent

Attributes [hide]

Kipper Welber, Male Gnome Aristocrat 7
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills Athletics +3, Nature +7
Senses Passive Perception 11
Languages Common, Gnome, Giant, Goblin, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +7

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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