Travok Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and someone believes him a fraud
Flaws: Insane. Bonds: Job, Enemies, Rich, Criminal record. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 86 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal, Orc
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 3000 gp. Blue star sapphire (1600 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in tan turtlenecks beneath a black coat with blue slacks. His silver hair is smooth and relatively long. His eyes are blue.
Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Healer business at a young age. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Shy, Insane. Bonds: Job, Has a crush. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Altho Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue costume with the symbols of strength on his torso. His red hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Altho grew up listening to his mother's many stories. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Military, Adventurer. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heian Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many white ritualistic tattoos. He is typically in his Baker uniform. He has a very tight haircut. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and marry his brother to traveling adventurers
Ideals: Gifted, Entrepeneur. Bonds: Job, Religious, Family. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
