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NPC Generator

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Advanced [show]


Adam Stafford, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Merchant does. His auburn hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Merchant in town.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Merchant.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Job, Rich, Religious, Mentor. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Adam Stafford, Male Human Expert 2
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Onyx (40 gp). Lapis lazuli (12 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Lance Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple violet robe with black stripes complete with hood. His chestnut hair is braided into rings. His violet eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.

History: Lance hails from a village terrorized by illithids. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Shy. Bonds: Adventurer, Criminal record, Enemies, Religious. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Lance Durkin, Male Half-Elf Barbarian 7
Medium (5'0") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4

Possessions: 200 gp. Pink pearl (80 gp). Zircon (40 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Thar Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small plains village. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Ugly, Racist, Mundane. Bonds: Rich, Nature. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Thar Myerscough, Male Half-Orc Aristocrat 2
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 50 gp.


Social Check DCs


Adran Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and pastel handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and revenge

Flaws: Ugly. Bonds: Job, Has a crush, Religious, Family, Enemies. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Adran Dalanthan, Male Elf Druid 13
Medium (4'8") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 2000 gp. Moss agate (6 gp). Zircon (60 gp). Obsidian (6 gp). Iolite (60 gp). Chalcedony (60 gp). Black pearl (1100 gp). Sardonyx (60 gp). Eye agate (6 gp). Citrine (60 gp). 1 Medium magic item.


Social Check DCs

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