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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Halander High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses like a well dressed Courier does. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.

History: Halander hails from a village terrorized by giants. In his 12th year, his parents were killed by a giants raid, leaving Halander alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Entrepeneur. Bonds: Job, Attractive, Enemies. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Halander High-hill, Male Halfling Expert 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sethrekar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy blue suit. He keeps his copper crest in a flapper bob. His skin is flawless and his gold eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and further expansion of business

Flaws: Antagonistic, Impulsive, Shy. Bonds: Attractive, Nature, Job. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Sethrekar Shestendeliath, Male Dragonborn Paladin 9
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Coral (130 gp). Iolite (30 gp). Rhodochrosite (12 gp). Moonstone (30 gp). Coral (130 gp). Rhodochrosite (12 gp). Amber (130 gp). Deep green spinel (130 gp).


Social Check DCs


Gerard Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Gerard Garrick, Male Human Monk 7
Medium (6'3") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Raam Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his tan robe and has his rapier always slung over his shoulder. He wears his blue hair down. His skin is flawless and his red eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He invites people to come help in his community garden.

History: Born in the west to a Carpenter, Raam learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by orcs. Raam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Raam Turmoil, Male Tiefling Monk 3
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 14 (+2)20 (+5)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs

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