Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. His scarlet crest is smooth and relatively long. His half smiles and red eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Herbalist in town.
History: Azzakh lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: An old rival family wants him found.
Flaws: Shy. Bonds: Slave, Attractive, Job, Family. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 55 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 2000 gp. Violet garnet (1100 gp). Rhodochrosite (10 gp). Carnelian (50 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Chrysoprase (50 gp). Chalcedony (50 gp). 1 Medium magic item.
Merihim Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'0" western man, he tends to wear a large blue jacket. His hair is silver and curly. His eyes are red and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Money/treasure; and meet up once more with his childhood friend
Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Adventurer, Rich. Occupation: Blacksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Jasper (20 gp).
Nordak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. His chestnut hair has been sun bleached extensively. His eyes are brown.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and wants to raise his children well
Ideals: Gifted. Bonds: Enemies, Slave, Adventurer, Family. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Tod Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fancy grey suit. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich western family. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and to unite with his brother
Bonds: Attractive, Enemies, Family, Rich, Immigrant, Job. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!


