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NPC Generator

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Advanced [show]


Pallabar Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His blue eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his father's forge. He struck the Knight job and began his own company from there.

Motivation: He's in love; and wants a kiss

Flaws: Antagonistic, Disease. Bonds: Rich, Family, Job, Has a crush. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Pallabar Oomtrowl, Male Gnome Druid 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs


Kite On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Mason does. He keeps his white fur in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: Calm and collected, he is a well trained Mason. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: PTSD. Bonds: Job, Attractive, Immigrant, Adventurer. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Kite On the Mountaintop, Male Tabaxi Monk 3
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are brown.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: A powerful necromancer made him what he is. He has had some formal dancing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend; and many gnolls want him driven away

Ideals: Extrovert, Artistic, Justice. Bonds: Attractive, Mentor. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Henry Quinton, Male Human Adept 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Peter Remington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white armored body suit, with a simple black line shooting up and back down. His white hair, when down, is lengthy. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Ugly. Bonds: Immigrant, Family, Adventurer. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Peter Remington, Male Human Fighter 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 51 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2200 gp. Red spinel (100 gp). Freshwater pearl (5 gp). Lapis lazuli (5 gp). Rich purple corundum (1300 gp). Rock crystal (60 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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