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NPC Generator

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Advanced [show]


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His red fur is singed and shortened. He has a dull look in his blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Priest. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Pelt On the Water, Male Tabaxi Ranger 13
Medium (6'6") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 118 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)12 (+1) 16 (+3)13 (+1)
Skills Arcana +5, Survival +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a black and brown robe with the hood down. He has shaved his head bald. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has always had a great fascination with Halfling culture. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hamil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Hamil never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A strong sense of loyalty to Halfling people; and wishes to resurrect an old love

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Poor, In love. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Hamil Wildcloak, Male Halfling Ranger 8
Small (2'11") Halfling, True Neutral (CR 8)
Armor Class 15
Hit Points 60 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Athletics +3, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Old masterpiece painting (1700 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'5". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a whip. He has a long black beard with little hanging trinkets. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Server business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Shy, Disease. Bonds: Military, Job. Occupation: Server

Voice: Irish accent

Attributes [hide]

Bernard Yaeldrin, Male Half-Elf Cleric 11
Medium (5'5") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 95 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +6, Investigation +7
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling, Celestial
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 160 pp. Aquamarine (300 gp).


Social Check DCs


Silent In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He carries a battered halberd and tarnished warhammer as well. His red fur is singed and shortened. This amber eyed westerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Silent hails from a village terrorized by illithids. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Silent's homeland. Silent decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies, Immigrant. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Silent In Shadow, Male Tabaxi Fighter 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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