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NPC Generator

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Advanced [show]


Gerbo Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears brown trousers with grey and green striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his brown hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Gnomish culture. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Gnomish people; and he wants to meet his childhood hero

Flaws: Racist, Insomniac, Disease. Bonds: Attractive. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Gerbo Reese, Male Gnome Commoner 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hadarai Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is unkempt and raggedy. His eyes are likewise green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Hadarai was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Adventurer, Poor. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Hadarai Xistsrith, Male Elf Rogue 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 2 Holy water. 2 Antitoxin.


Social Check DCs


Mhurren Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His blonde hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.

History: Mhurren was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Addict. Bonds: Nature, Poor, Job, Enemies. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mhurren Nash, Male Half-Orc Aristocrat 5
Medium (5'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adrik Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is renowned for his bright tan suits and hats. He has a penchant for wearing a ring with an oversized emerald on his left hand. His black hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After months of barely getting by, Adrik managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac

Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Rich, Religious, Criminal record. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Adrik Thrahak, Male Dwarf Paladin 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 11000 cp. Sardonyx (80 gp). Rock crystal (80 gp).


Social Check DCs

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