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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Roge Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has wavy chestnut hair. He has gleaming, smiling green eyes.

Personality: Roge speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Roge would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.

Motivation: To protect his home; and to clean up the streets

Ideals: Impeccable. Flaws: Addict. Bonds: Military, Rich, Guardian. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Roge Stoutman, Male Halfling Barbarian 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Zephan Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His blue hair is greasy and uncared for. His eyes are silver.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious, Poor. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Zephan Temperance, Male Tiefling Warlock 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)17 (+3) 16 (+3)13 (+1)
Skills Arcana +6, Stealth +7
Senses Passive Perception 13
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 80000 cp. Deep green spinel (60 gp). Jasper (70 gp). Banded agate (6 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Harlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. His brown hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Odo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Gifted, Persistence. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Odo Harlow, Male Human Expert 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp.


Social Check DCs


Nalral Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his flail. He wears his red hair down. His gray eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and he is greedy

Ideals: Logical, Gifted. Bonds: Rich, Has a crush. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Nalral Steelfist, Male Dwarf Adept 8
Medium (4'5") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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