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NPC Generator

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Advanced [show]


Mreksh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear blue pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His crest is blue, silky, and of moderate length. His red eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Spice Merchant, Mreksh learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Bonds: Slave, Attractive, Criminal record, Immigrant, Job. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Mreksh Tiammanthyllish, Male Dragonborn Expert 13
Medium (6'6") Dragonborn, Lawful Evil (CR 13)
Armor Class 12
Hit Points 53 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 10 (+0)11 (+0)
Skills Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Sardonyx (70 gp). Black pearl (1300 gp). Tourmaline (50 gp). Sardonyx (70 gp). Iolite (70 gp). Violet garnet (1300 gp).


Social Check DCs


Shivering In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. His gray fur is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, Shivering was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister; and retire the richest man in the north

Ideals: Entrepeneur. Bonds: Attractive, Mentor, Poor. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Shivering In the Wind, Male Tabaxi Warlock 4
Medium (5'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Thervan Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He keeps his long white hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Elven compassion; and meet up once more with his childhood friend

Flaws: Addict, Shy, Disease, Racist. Bonds: Adventurer, Criminal record. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Thervan Selevarun, Male Elf Sorcerer 4
Medium (4'8") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 16 (+3)18 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Law, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is well dressed, constantly wearing a green suit, grey shirt, and brown tie. His head has been shaved. His eyes are hazel and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Military, Poor. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Nicholas Law, Male Human Bard 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 15 (+2)17 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 sp. Rose (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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