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NPC Generator

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Advanced [show]


Senteq Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a grey cloak and cross-gartered tan stockings. He is muscular with a powerful set of arms. He sports a long white beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Senteq was raised in a hard working conservative environment. Through the years after Senteq was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Senteq's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Barber.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Job, Criminal record. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Senteq Nackle, Male Gnome Monk 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Habor Open, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is still thick. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Farmer business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Farmer job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, In love. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Habor Open, Male Tiefling Ranger 1
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 9 (-1)17 (+3)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Red-brown spinel (150 gp).


Social Check DCs


Ombul Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long silver hair kept up in a rat tail. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Ombul grew up listening to his father's many stories. Ombul was born on a far western desert where he grew up under the tutelage of his father, an expert Shepherd. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Religious, Adventurer, Immigrant. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Ombul Brushgather, Male Halfling Rogue 16
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 93 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills History +7, Investigation +7
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 700 pp. Large well-done wool tapestry (100 gp). Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (1600 gp). Cloth of gold vestments (80 gp). Old masterpiece painting (1600 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.


Social Check DCs


Elaim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Elaim Foamtankard, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 14 (+2)6 (-2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs

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