Borun Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports white clothing, slightly heavier than average wear. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Optimist, Artistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Godfrey Rutherford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears baggy blue pantaloons and a white scarf. With a patchy auburn beard and wild auburn hair. His gray eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Godfrey was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Weaver soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive, Hedonist. Bonds: Job, Enemies. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2100 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). A silver and pearl hairclip (10 gp). A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in a clean tan cloak covering his clean studded leather. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His ears are large.
Personality: He dislikes all the random violence that takes place in the north. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Sold as a small child to a slaver, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 900 sp.
Glim Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Glim will drive conversation. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Knight. He then took over the family business and is one of the better Knight for hire.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Entrepeneur, Extrovert. Bonds: Adventurer, Military, Job. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 83 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Gnoll, Ignan, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
