Dayereth Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Roofer. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Dilettante, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: To pay off his debts; and to be a dilettante again
Ideals: Opinionated, Fighting. Bonds: Poor, Job, Debt. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Star ruby (400 gp). Bloodstone (80 gp).
Andram Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful slaver made him what he is. In his 14th year, his parents were killed by a goblins raid, leaving Andram alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many goblins want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Poor, Mentor, Enemies. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 300 gp. Silver pearl (40 gp). Iolite (20 gp).
Medrash Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his yellow robe. His green crest is smooth and relatively long. This red eyed northerner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Medrash studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently gotten a pet goose that steals things from people.
Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable
Ideals: Extrovert, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 70 pp. Pink pearl (110 gp). Freshwater pearl (15 gp). Rose (80 gp). Sard (80 gp). Zircon (80 gp). Deep blue spinel (200 gp). Blue quartz (15 gp). Rich purple corundum (700 gp).
Chem Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has no hair. He has gleaming, smiling black eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Chem grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Slave Trader job and began his own company from there.
Motivation: To be a Sculptor again; and find a way to reverse the transformation of his brother
Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Old masterpiece painting (1600 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
