Arnold Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His red hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west. Arnold was born on a far western plains where he grew up under the tutelage of his father, an expert Cartwright. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Ideals: Professionalism, Philantrophist. Bonds: Attractive, Immigrant, Enemies. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 2000 sp. Obsidian (12 gp). Moss agate (12 gp). Sard (70 gp).
Kairon Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has done his best to style his black hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Full Plate. 1 Darkwood Buckler.
Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports violet clothing, slightly heavier than average wear. His blonde hair is cut short. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Cockaby was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cockaby decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. Tiger eye turquoise (10 gp). Alexandrite (200 gp). Pink pearl (80 gp). Jet (80 gp). 1 Minor magic item.
Krimmon Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a violet shirt with thin tan vertical stripes and white pants. His clothes are grease stained in places. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Immigrant, Family. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Silver comb with moonstones (400 gp). Solid gold idol (1100 gp). Jeweled electrum ring (2000 gp).
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