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NPC Generator

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Advanced [show]


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has gleaming, smiling hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He pushes his goals aggressively. He is also a coward if confronted.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Poor, Family. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Guy Kelsey, Male Human Cleric 2
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 150 pp. 3 Alchemist’s fire.


Social Check DCs


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His red fur is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Three's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Three Candle, Male Tabaxi Fighter 1
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 11 (+0)18 (+4)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Nordak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, black cloak. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.

Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Map Maker mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Religious, Rich. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nordak Lutgehr, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)14 (+2) 13 (+1)7 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 40 gp.


Social Check DCs


Bundrigo Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Detective does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Job, Attractive, Poor. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Bundrigo Tealeaf, Male Halfling Wizard 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)9 (-1) 9 (-1)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs

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