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NPC Generator

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Advanced [show]


Vlorn Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His brown hair is matted, messy, and big. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to get laid

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vlorn Tallfellow, Male Halfling Warlock 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp. 3 Thunderstones.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and green handkerchief worn on his left side. He carries with him a set of kukris on his belt, each one with a topaz on the hilt. His moppish red hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. In his 13th year, his parents were killed by a orcs raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Nature, Enemies. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Ralf Mitchell, Male Human Commoner 10
Medium (5'5") Human, True Neutral (CR 10)
Armor Class 11
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Infernal, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: Rock crystal (40 gp). Carnelian (40 gp). Amber (90 gp). Malachite (15 gp).


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his gray fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Attractive. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Shadow Grass, Male Tabaxi Ranger 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1700 gp. Pink pearl (150 gp). Moss agate (12 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and grey handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His scarlet crest is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Gargax embodies much of what other species detest in the Dragonborns. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He has worked as a Barber like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Family. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Gargax Yarjerit, Male Dragonborn Monk 5
Medium (6'4") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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