Arnold Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, brown cloak, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. His eyes are hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Arnold studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Philantrophist, Gifted. Flaws: Emotional. Bonds: Nature, Enemies. Occupation: Stylist
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
Possessions: 800 sp. Red garnet (60 gp).
Alex Hayes, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is chestnut and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: To pay off his debts; and he's looking for his big break
Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer, Debt. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Zepar Quest, Male Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His hair is red, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Job. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 19 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Orc, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Henry Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with broad hat. He is an epitome of beauty. His hair is auburn, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. In his 11th year, his parents were killed by a drow raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
