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Advanced [show]


Cimer Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his blue hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he uses money and sex appeal to get what he needs

Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer, Rich. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Cimer Rumor, Male Tiefling Warlock 1
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 100 sp.


Social Check DCs


Leucis Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered shortbow and tarnished lance as well. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. Through the years after Leucis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Leucis's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Leucis Guilt, Male Tiefling Bard 8
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 16 (+3)18 (+4)
Skills Athletics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 800 gp.


Social Check DCs


Uthemar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy white hair. His eyes are a pleasant gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Uthemar began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Persistence, Entrepeneur. Bonds: Poor, Family, Enemies. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Uthemar Amakiir, Male Elf Monk 11
Medium (4'7") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 100 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7

Possessions: 240 pp. Silver comb with moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Old masterpiece painting (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flogg Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown tunic with tan highlights, and long black pants that bunch up around his shoes. His hair is red and very short. This amber eyed westerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Philantrophist, Athletic. Bonds: Attractive, Rich, Job. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Flogg Rodney, Male Half-Orc Barbarian 7
Medium (6'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 75 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Terran, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Aquamarine (1000 gp).


Social Check DCs

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