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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kilvar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, black, dusty cloak. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Kilvar Deepdelver, Male Dwarf Fighter 3
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 18 (+4)10 (+0)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his spear. His long red hair is drawn into a two foot long braid. His eyes are likewise gray.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful slaver made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Gifted. Bonds: Adventurer, Mentor. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Wymar Gentry, Male Half-Elf Cleric 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp.


Social Check DCs


Paggen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left leg appears badly burned and disfigured. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Passionate, Entrepeneur. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Paggen Horcusporcus, Male Gnome Expert 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gale Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright black suits and hats. His yellow fur is singed and shortened. His eyes are hazel and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Gale was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has been saving his money to try and buy his sister's freedom.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Gale Paws, Male Tabaxi Cleric 7
Medium (5'2") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills History +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 sp.


Social Check DCs

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