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NPC Generator

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Advanced [show]


Paggen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Paggen was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: He is wracked by social anxiety; and to be a barber again

Ideals: Joker, Professionalism. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Paggen Daergel, Male Gnome Commoner 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Willoughby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and has a large red mantle and cape that has been intricately interwoven into his brown robe. His right hand appears badly burned and disfigured. He sports a long auburn beard, and similarly colored long hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Regain custody of his son; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Poor. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Gilbert Willoughby, Male Human Ranger 6
Medium (5'4") Human, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 14 (+2)18 (+4)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80 pp. Jasper (50 gp). Black pearl (400 gp). Black star sapphire (1600 gp).


Social Check DCs


Raer Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Job, Religious. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Raer Tiltathana, Male Elf Wizard 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large brown mantle and cape that has been intricately interwoven into his white robe, and a wedding ring on his right hand. He wears his black hair up. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Disease, Insomniac, Insane. Bonds: In love. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Gildmak Warmwater, Male Halfling Aristocrat 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)14 (+2) 17 (+3)17 (+3)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Elven, Infernal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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