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Advanced [show]


Five In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dark leathers with embroidery. He has moderate length cinnamon fur. His eyes are a pleasant blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Criminal record, Slave. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Five In Shadow, Male Tabaxi Rogue 10
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills History +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2000 gp. Moss agate (5 gp). Jet (130 gp). Eye agate (5 gp). Malachite (5 gp). Chalcedony (70 gp). Golden yellow topaz (200 gp).


Social Check DCs


Halander Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Fearful, Disease, Insomniac. Bonds: Enemies. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Halander Thistletop, Male Halfling Adept 13
Small (2'10") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 68 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Insight +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 2000 gp. A necklace of small pink pearls (1000 gp). Finely wrought small gold bracelet (40 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (700 gp). A delicate brass dragon egg (40 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item.


Social Check DCs


Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His blonde hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: Sold as a small child to a slaver, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Guardian, Mentor. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Zaffrab Timbers, Male Gnome Commoner 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Damien Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His eyes are gray.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Adventurer, Damien learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: Further expansion of business.

Ideals: Philantrophist. Bonds: Enemies, Job, Rich. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Damien Jamjar, Male Halfling Expert 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)18 (+4) 12 (+1)15 (+2)
Skills Athletics +3, Nature +7
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Druidic, Goblin, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +7

Possessions: 800 gp.


Social Check DCs

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