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NPC Generator

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Advanced [show]


Elegant Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'2" and tends to wear a large black jacket. His right hand appears badly burned and disfigured. His fur is lavender and curly. This blue eyed northerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting, Entrepeneur. Flaws: Forgetful. Bonds: Has a crush, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Elegant Timber, Male Tabaxi Warrior 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 81 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 14 (+2)11 (+0)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 600 gp. Black pearl (1500 gp). Amethyst (70 gp). Deep blue spinel (1500 gp). Freshwater pearl (6 gp). Rhodochrosite (6 gp).


Social Check DCs


Harbek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Dyer like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Disciplined, Logical. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Dyer

Voice: American accent

Attributes [hide]

Harbek Aranore, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 18 (+4)15 (+2)
Skills Religion +1, Stealth +2
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Theodoric Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is white and curly. His hazel eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Criminal record, Adventurer. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Theodoric Gracey, Male Half-Elf Barbarian 4
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. Malachite (15 gp). 1 Minor magic item.


Social Check DCs


Raam Glory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars. His purple hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Raam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Depressed, Mundane. Bonds: Military. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Raam Glory, Male Tiefling Monk 5
Medium (6'9") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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