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NPC Generator

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Advanced [show]


Eiravel Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He would rather hide behind his crafts than deal with other people.

History: He was raised in a plains tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Religious. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Eiravel Arnuanna, Male Half-Elf Wizard 3
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3000 cp.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His lavender fur is unkempt and raggedy. His eyes are a pleasant copper.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast island. Cask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he wants revenge against gnolls

Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Nature. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Cask Running, Male Tabaxi Commoner 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Edge In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his green robe and has his sickle always slung over his shoulder. His small hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Gardener, Edge learned a great deal about his mother's area of expertise. He worked as a nervous Gardener and found it very stressful. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Opinionated, Extrovert. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Edge In the Morning, Male Tabaxi Adept 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 94 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 19 (+4)12 (+1) 8 (-1)15 (+2)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 17000 sp. Hematite (11 gp). Violet garnet (1600 gp). Rose (40 gp). Freshwater pearl (11 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" northern man, he is dressed in earthy colors with a tan and brown handkerchief worn on his right side. With a patchy auburn beard and wild auburn hair. His hazel eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Alvyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Laborer soon after.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and gnomish compassion

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Military, Job. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Alvyn Ironhide, Male Gnome Aristocrat 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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