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NPC Generator

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Advanced [show]


Oloric Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. His skin is fair and his fingers are delicate and long. His long blonde hair is drawn into a two foot long braid. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His druidic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oloric Rumnaheim, Male Dwarf Warrior 8
Medium (4'4") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 65 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Dworic Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He is portly but not overly obese. His hair is white and curly. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Dworic was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He has a crush on the local Server; and he wants to get laid

Flaws: Ugly. Bonds: Job, Has a crush, Immigrant. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Dworic Strongheart, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)15 (+2) 13 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in blue turtlenecks beneath a grey coat with blue slacks. He wears his beige fur down. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Tabaxi culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Beast was born on a far western forest where he grew up under the tutelage of his father, an expert Spice Merchant. He has since lost track of the people in his past.

Motivation: Tabaxi compassion; and find a way to reverse the transformation of his sister

Flaws: Racist, Insane. Bonds: Criminal record, Immigrant, Family. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Beast In the Wind, Male Tabaxi Cleric 13
Medium (6'3") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 89 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 17 (+3)18 (+4)
Skills Animal Handling +7, Intimidation +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544321

Possessions: 3000 gp. Deep blue spinel (300 gp). Jet (160 gp). Malachite (13 gp). Golden yellow topaz (300 gp). Black opal (1600 gp). Iolite (80 gp). Tourmaline (160 gp). Deep green spinel (160 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His long brown hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: When he was but 7 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up axe and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Immigrant, Attractive, Nature, Adventurer. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Adelard Mori, Male Half-Elf Ranger 5
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 8 (-1)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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