Alexandre Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is smooth and relatively long. His brown eyes peer out from beneath his small tan hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Rich, Family. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Therai Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a large black jacket. His dark red hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Therai was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Logical, Persistence. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Slave. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 49 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: Just what you see.
Kildrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Scribe does. He has a moderate pudge and is not very fit. His auburn hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Kildrak was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well
Ideals: Persistence. Flaws: Cynical. Bonds: Job, Attractive, Family. Occupation: Scribe
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 240 gp.
Quick Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His yellow fur is still thick. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Quick embodies much of what other species detest in the Tabaxis. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Blacksmith, his mother struggled to pay the bills. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Addict, Antagonistic, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Rhodochrosite (15 gp). Tiger eye turquoise (15 gp). Sard (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

