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NPC Generator

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Advanced [show]


Adran Lathalas, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His long white hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He also is a firm believer in the manly ideal.

History: He comes from a rich southern family. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Pacifist, Gifted. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Adran Lathalas, Male Elf Sorcerer 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)8 (-1) 15 (+2)14 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White pearl (110 gp). Blue quartz (10 gp).


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man sports blue clothing, slightly heavier than average wear. His clothes are grease stained in places. His auburn hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born to loving parents in a slum to the south. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Fargrim Glanhig, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)13 (+1) 17 (+3)10 (+0)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1400 sp.


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. His fur is orange and curly. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Religious. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Great In Woods, Male Tabaxi Monk 4
Medium (6'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zaffrab Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He is muscular with a powerful set of arms. He has done his best to style his brown hair to look like a famous performer. His eyes are a pleasant amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. He has had some formal painting training, and achieved minor success. He has dedicated himself to building a better trade route.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Server

Voice: Irish accent

Attributes [hide]

Zaffrab Turen, Male Gnome Warlock 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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