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NPC Generator

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Advanced [show]


Barendd Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his white robe. He carries a battered axe and tarnished trident as well. His hair is long and golden with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: Eccentric and domineering, Barendd will drive conversation. The war was a terrible time for him, and Barendd does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Barendd was left his mother's suit of armor and trained in its use and care. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Fighting, Extrovert. Flaws: Depressed. Bonds: Military, Religious. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Barendd Deepdelver, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1700 sp. Rhodochrosite (13 gp). Red spinel (100 gp). Hematite (13 gp).


Social Check DCs


Anverth Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep violet leather and dull red iron scale mail. His black hair is long and unkept. His green eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Anverth was born in the west. At a young age he loved to build and create. In his 17th year, his parents were killed by a orcs raid, leaving Anverth alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Athletic, Persistence. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Anverth Ningel, Male Gnome Commoner 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 14 (+2)15 (+2)
Skills Medicine +4, Nature +1
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Peter Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is still thick. He has gleaming, smiling green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Military. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Peter Galanodel, Male Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dark leathers with embroidery. His black hair is matted, messy, and big. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Duergath grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Duergath Strakeln, Male Dwarf Fighter 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 pp.


Social Check DCs

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