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NPC Generator

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Seed

Advanced [show]


Beast Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has dyed his greying orange fur a little too much giving a sharp orange color. His eyes are amber and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Architect business at a young age. A few years later when the east was not economically sound they moved to his current location. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Disease. Bonds: Job, Slave, Immigrant. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Beast Peak, Male Tabaxi Aristocrat 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. 3 Smokesticks.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Insane. Bonds: Slave, Adventurer, Criminal record. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Frederick Staurheim, Male Human Fighter 8
Medium (5'3") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3

Possessions: 800 gp. Iolite (40 gp). Rose (40 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. He wears a colorful flower in his auburn hair. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: Meet up once more with his childhood friend.

Flaws: Secretive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Umpen Bafflestone, Male Gnome Commoner 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reirak Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a greatsword on his belt. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is golden. His eyes are likewise amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Reirak's homeland. Reirak decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reirak Burrowfound, Male Dwarf Expert 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)12 (+1) 17 (+3)7 (-2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Chalcedony (80 gp).


Social Check DCs

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