Thorpe Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue cloak and cross-gartered green stockings. His chestnut hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thorpe is combative with any and all who dare try his patience in the slightest.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Halfling compassion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Justice, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Tiger eye turquoise (11 gp).
Gormogord Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left leg appears badly burned and disfigured. He keeps his long white hair kept up in a rat tail. His eyes are hazel and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: He was born in the east, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Selfish, Fearful. Bonds: Adventurer, Immigrant. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 13)
Armor Class 14
Hit Points 75 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Azurite (14 gp). Rock crystal (20 gp). Red-brown spinel (40 gp).
Uraim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. He has a very tight haircut. He is baby faced.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and money/treasure
Flaws: Racist. Bonds: Rich, Military, Mentor, Job, Adventurer. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1700 sp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Silver ewer (90 gp).
Pelt Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur is matted, messy, and big. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.
History: He was raised by priests from a young age. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 2100 gp.
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Their contribution stands as a beacon of hope for all adventurers!