Merihim Flair, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'3" northern man, he dresses in tan turtlenecks beneath a green coat with red slacks. His brown hair is heavily combed to the right. His ears are large.
Personality: Calm and collected, he is a well trained Sculptor. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 2300 sp.
Ulfgar Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair is unkempt and raggedy. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.
Motivation: He is a bit of a kleptomaniac.
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 140 pp. 4 Holy water.
Adrik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his bastard sword. He is an epitome of beauty. He has a small bristly mustache and wavy black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Opinionated. Flaws: Greedy. Bonds: Attractive, Rich. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 75 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 500 gp. Jeweled electrum ring (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Fire opal pendant on a fine gold chain (1500 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His white hair is unkempt and raggedy. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Glassblower, his father struggled to pay the bills. Through the years after Aelar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aelar's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Ideals: Joker. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor, Guardian. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5
Possessions: 1 Half-Plate.
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