Watson Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his club. He is an epitome of beauty. His hair is chestnut and curly. He has a dull look in his gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a necromancer, Watson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Bonds: Attractive, Religious, Mentor. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 111 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Giant, Goblin
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +7
Possessions: 2000 gp. Gold and topaz bottle stopper cork (1000 gp). Gold dragon comb with red garnet eye (1000 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (6000 gp).
Tod TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this northern man wears an entirely brown suit with violet socks and a vest with buckled shoes. His white hair is still thick. His eyes are a pleasant blue.
Personality: Calm and collected, he is a well trained Fisher. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Fisher.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 3000 sp. 1 Bullseye lantern. 1 Simple lock. 1 Masterwork manacles. 1 Average lock.
Bernard Wharton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Justice, Artistic. Flaws: Addict, Shy. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Norkruuth Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with small hat. His crest is blue and curly. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in a small forest village. One day when Norkruuth was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Norkruuth was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his sister recently and the two have been together since.
Motivation: He desires power and/or immortality; and regain custody of his daughter
Ideals: Impeccable. Flaws: PTSD. Bonds: Family, Nature, Adventurer. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 19 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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