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NPC Generator

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Advanced [show]


Ivellios Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Athletic. Flaws: Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Ivellios Meliamne, Male Half-Elf Warrior 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. 1 Backpack. 1 Disguise kit. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Reynard Nibley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His eyes are a pleasant hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up shield and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Mundane, Insane. Bonds: Nature, Family. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Reynard Nibley, Male Human Monk 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Thamior Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear white clothing when he does not wear armor. He has brown hair. He has amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Depressed, Mundane, Fearful. Bonds: Family. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Thamior Netyoive, Male Elf Aristocrat 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp. Freshwater pearl (12 gp).


Social Check DCs


Pikar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of death around his neck, and a mace on his belt. He keeps his brown hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Pikar will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert, Professionalism. Flaws: Insane. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pikar Honeypot, Male Halfling Fighter 4
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Aquan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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