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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Senteq Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear tan tank tops with black pants. He keeps his long blonde hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: Senteq was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and regain custody of his son

Ideals: Pacifist. Flaws: Shy, Depressed. Bonds: Family, Attractive. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Senteq Scheppen, Male Gnome Rogue 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Cloak Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a black shirt with thin red vertical stripes and yellow pants. His white fur is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Tabaxi compassion; and to be a ploughman again

Ideals: Entrepeneur. Flaws: Shy, Disease, Racist. Bonds: Job. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Cloak Fang, Male Tabaxi Adept 7
Medium (6'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Religion +4, Stealth +6
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Habor Despair, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Courier uniform. His hair is blue and very short. His gold eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of eastern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to be a laborer again

Ideals: Justice. Flaws: PTSD. Bonds: Job, Rich, Immigrant. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Habor Despair, Male Tiefling Rogue 9
Medium (5'0") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Einkil Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Athletic, Joker, Logical. Flaws: Impulsive. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Einkil Gorunn, Male Dwarf Rogue 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs

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