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NPC Generator

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Advanced [show]


Modean Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His silver hair is thinning but still full. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out west to avoid the crime he committed. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy, Fearful. Bonds: Criminal record. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Modean Pleasure, Male Tiefling Cleric 14
Medium (6'9") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 94 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Nature +7, Performance +7
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 5000 gp. 1 Medium magic item.


Social Check DCs


Roondar Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is long and brown with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His eyes are green and he is always smoking a pipe.

Personality: Roondar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Roondar Nackle, Male Gnome Commoner 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear flannel, marred by sweets. His hair is long and brown with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His eyes are a pleasant brown.

Personality: He acts crazy and hedonistic. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Immigrant. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Orsik Trueblood, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Chem Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His hair is cut close to his head. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Chem Tolerance, Male Tiefling Warrior 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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