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NPC Generator

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Advanced [show]


Forcas Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: Born to a Glassblower, his father struggled to pay the bills. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Criminal record. Occupation: Knight

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Forcas Hurt, Male Tiefling Monk 1
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 12 (+1)18 (+4)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp. Azurite (14 gp). 1 Silver holy symbol.


Social Check DCs


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long gray fur is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. Shivering abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Adventurer. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Shivering Timber, Male Tabaxi Rogue 6
Medium (6'10") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Suhnae Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His hair is auburn and curly. This brown eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He uses money and sex appeal to get what he needs; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Flaws: Cynical. Bonds: Attractive, Rich. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Suhnae Watson, Male Half-Elf Commoner 4
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright brown suits and hats. He wears a Stetson hat to hide his balding. He has yellow eyes.

Personality: Sweet hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 8 years old his parents immigrated from the south. Sweet was born on a far southern plains where he grew up under the tutelage of his father, an expert Doctor. He has since lost track of the people in his past.

Motivation: He's attracted to the PC; and to reunite with his absent father

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Family, Has a crush. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Sweet In the Wind, Male Tabaxi Expert 7
Medium (6'6") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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