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NPC Generator

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Advanced [show]


Lewis Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He wears a broad hat to cover his moderate length white hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich, Attractive. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Lewis Kenley, Male Human Expert 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mozû Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a brown poncho over his likewise colored trousers and shirt. His black hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Mozû was born with his father's beautiful face. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Spy for hire.

Motivation: Retire the richest man in the west; and wants to open a new tavern

Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Mozû Hallewell, Male Half-Orc Adept 8
Medium (5'10") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 2000 sp. Blue quartz (6 gp). Zircon (70 gp). Fiery yellow corundum (500 gp). Rock crystal (70 gp). Lapis lazuli (6 gp).


Social Check DCs


Alberich Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" southern man, he wears red leather gloves, a red jacket, and tight pants. He wears a small hat to hide his balding. His blue eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: Alberich hails from a village terrorized by gnolls. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Enemies, In love, Criminal record. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alberich Battlehammer, Male Dwarf Wizard 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 15 (+2)7 (-2)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Dwarven, Ignan, Orc, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 200 gp. 1 Superior lock. 1 Small steel mirror. 1 Masterwork manacles. 1 Magnifying glass.


Social Check DCs


Brottor Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of giants once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Brottor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Brottor. He used his abilities to trick people and travel the world for free.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Insomniac, Sensitive, Fearful. Bonds: Enemies, Criminal record. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Brottor Frostbeard, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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