Right-Handed Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white fur is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Shepherd business at a young age. He struck it rich when he found rare goods in large quantities. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: Expand his business; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 10000 cp. Amber (60 gp). Rose (60 gp).
Mormo Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a lance on his belt. His white hair is slicked back into a classic pompadour. His fierce white eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Mormo grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Optimist. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp.
Henk Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His moppish golden hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Henk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in warhammer use. He is searching for what he claims is his rightful reward.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence, Fighting. Bonds: Poor, Adventurer, Enemies, Job. Occupation: Layabout
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 13)
Armor Class 12
Hit Points 94 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 4000 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (2000 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Brass mug with jade inlays (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Fire opal pendant on a fine gold chain (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His hair is white, silky, and of moderate length. His eyes are likewise white.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
