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NPC Generator

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Advanced [show]


Kelter Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple green robe with grey stripes complete with hood. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Kelter was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Shy. Bonds: Attractive, Military, Adventurer, Family. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Kelter Smoothhands, Male Halfling Expert 11
Small (3'3") Halfling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 61 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4

Possessions: 170 pp. Gold dragon comb with red garnet eye (1700 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Royal, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His red hair is smooth and relatively long. His half smiles and brown eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He's attracted to the PC; and he has decided he is irredeemable

Ideals: Philantrophist, Gifted. Bonds: Attractive, Mentor. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Odo Royal, Male Human Druid 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp. Red spinel (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Kelter Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered sai and tarnished hand crossbow as well. He wears a colorful flower in his red hair. His gray eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Disciplined, Logical. Bonds: Rich, Attractive, Mentor. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Kelter Littlefoot, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 800 gp. Golden pearl (160 gp). Smoky quartz (20 gp).


Social Check DCs


Garl Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with small hat. With a patchy red beard and wild red hair. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Herbalist job and began his own company from there.

Motivation: He wants to meet his childhood hero; and to reunite with his absent mother

Bonds: Attractive, Family, Religious, Job, Adventurer. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Garl Huxley, Male Half-Orc Adept 13
Medium (6'2") Half-Orc, True Neutral (CR 13)
Armor Class 13
Hit Points 47 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 3000 gp. Zircon (70 gp). Freshwater pearl (12 gp). Eye agate (12 gp). Deep blue spinel (200 gp). Black opal (600 gp). Azurite (12 gp). Brown-green garnet (140 gp). Alexandrite (200 gp). Deep green spinel (140 gp). White opal (600 gp). Golden yellow topaz (200 gp). 1 Medium magic item.


Social Check DCs

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