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NPC Generator

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Advanced [show]


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears baggy brown pantaloons and a white scarf. His cinnamon fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Three managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Passionate, Justice. Bonds: Rich, Criminal record. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Three Treat, Male Tabaxi Druid 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Performance +4, Stealth +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 700 gp.


Social Check DCs


Hunter Rylan, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His hair is silver and curly. His skin is flawless and his gray eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Gifted, Artistic. Bonds: Attractive, Religious, Family. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Hunter Rylan, Male Human Commoner 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 2000 cp. 1 Small steel mirror.


Social Check DCs


Ratanák Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure; and his religion dominates his actions

Flaws: Disease, Shy, Impulsive. Bonds: Rich, Religious. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Ratanák Shelly, Male Half-Orc Monk 2
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate silver chain set with a tourmaline (60 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Fibblestib Dunben, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Fibblestib was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Fibblestib Dunben, Male Gnome Fighter 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 360 gp. Jet (60 gp). Red-brown spinel (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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