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NPC Generator

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Advanced [show]


Howard Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a black and white robe with the hood down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with dancing.

History: Howard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Howard and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Poor, In love. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Howard Warmwater, Male Halfling Rogue 8
Small (2'11") Halfling, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 90 pp. Star ruby (1500 gp). Pink pearl (130 gp). Peridot (20 gp). Carnelian (20 gp). Carnelian (20 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His red hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Flaws: Disease. Bonds: Has a crush, Family, Job. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Don Berevan, Male Half-Elf Paladin 7
Medium (5'9") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Eye agate (6 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered rapier and tarnished quarterstaff as well. His fur, while still mostly lavender, has prominent grey streaks. His eyes are amber and catlike.

Personality: Eccentric and domineering, Moon will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting, Extrovert, Justice. Bonds: Attractive, Criminal record. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Moon Peak, Male Tabaxi Bard 9
Medium (6'8") Tabaxi, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: Just what you see.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly black, has prominent grey streaks. His blue eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Zook was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a crush on the local Navigator; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Criminal record, Has a crush. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Zook Sympony, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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