Radomir Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a brown coat over a yellow low-cut shirt, and a top hat upon his head, he is not a threatening figure. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a dull look in his gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of northern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Radomir and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Criminal record. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Aramil Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Aramil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Mason, who enjoyed hunting, Aramil was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he has a crush on the local mason
Flaws: Hedonist. Bonds: Attractive, Nature, Has a crush. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Black velvet mask with numerous citrines (150 gp). Black velvet mask with numerous citrines (150 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Barney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His hair is chestnut and very short. His eyes are blue and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the north; and to end his boredom
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Mundane, PTSD. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Eiravel Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a fine chain shirt which he covers with red colored cloaks and clothing. He is tall, broad shouldered and powerfully built. His tied-back hair is black. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Poor, Criminal record. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30 pp. Jet (140 gp). Obsidian (13 gp). Zircon (70 gp). Rhodochrosite (13 gp).
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