Aerdeth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and blue robe with the hood down. His golden hair is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aerdeth was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Stableman. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud
Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Enemies, Adventurer. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Chalcedony (20 gp). Obsidian (9 gp).
Flask Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Architect. His lavender fur is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant copper.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flask is combative with any and all who dare try his patience in the slightest.
History: When he was but 7 years old his parents immigrated from the east. Cursed with a spirit at a very young age, Flask has worked very hard to control his curse. He became a Architect soon after.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 11)
Armor Class 14
Hit Points 52 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Halfling, Draconic
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 210 pp. Blue quartz (12 gp). Red spinel (110 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.
Bertram Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Family, Slave. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1300 sp. Carnelian (80 gp). Moss agate (10 gp).
Zephan Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has wavy white hair. He has gold eyes.
Personality: Zephan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born several months after his mother was called into army service. He worked as a nervous Carter and found it very stressful. He then took over the family business and is one of the better Carter for hire.
Motivation: Wants a kiss; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Artistic. Flaws: Shy. Bonds: Military, Job, Has a crush. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 30 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 600 gp. Freshwater pearl (7 gp). Amber (100 gp). Star rose quartz (20 gp).
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