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NPC Generator

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Advanced [show]


Dayereth Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered rapier and tarnished sai as well. His silver hair is matted, messy, and big. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting, Justice. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Dayereth Selevarun, Male Elf Barbarian 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Chad Merton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is singed and shortened. His fierce green eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Mercenary, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Merton, Male Human Expert 10
Medium (5'6") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 100 pp. Star rose quartz (30 gp). Black pearl (200 gp). Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Howard Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his auburn hair down. His green eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Howard was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Glassblower again.

Ideals: Justice. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Howard Elderberry, Male Halfling Barbarian 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 57 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 700 gp. 2 Alchemist’s fire.


Social Check DCs


Arnold Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black costume with the symbols of the four houses of cards on his torso. His silver hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Arnold Copeland, Male Human Sorcerer 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 sp.


Social Check DCs

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