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Advanced [show]


Rimmon Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his dark red hair in a flapper bob. His skin is flawless and his white eyes scan people very quickly.

Personality: Rimmon wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Rimmon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Depressed. Bonds: Rich, Attractive, Military. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Rimmon Fluke, Male Tiefling Commoner 3
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)16 (+3) 12 (+1)19 (+4)
Skills Persuasion +6, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His black fur is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Three took refuge in the old dungeon and found the beat up mace and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Poor, Nature, Slave. Occupation: Tanner

Voice: French accent

Attributes [hide]

Three In Woods, Male Tabaxi Cleric 4
Medium (6'7") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


Rangrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a white cloak and cross-gartered blue stockings and is in decent physical shape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Rangrim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.

Motivation: To find somewhere to settle down; and he is content

Ideals: Artistic, Gifted. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Rangrim Rakankrak, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp. 1 Half-Plate.


Social Check DCs


Smoking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears a brown tunic with green highlights, and long tan pants that bunch up around his shoes. His clothes are grease stained in places. His fur is red, silky, and of moderate length. His eyes are likewise amber.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The war was a terrible time for him, and Smoking does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Flaws: Depressed. Bonds: Poor, Immigrant, Attractive, Criminal record, Military. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Smoking Of Clay, Male Tabaxi Expert 10
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Athletics +7, Medicine +6
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6

Possessions: 1600 gp. Zircon (80 gp). Red garnet (130 gp). Amethyst (130 gp). Brown-green garnet (130 gp). Jasper (80 gp). Citrine (80 gp). 1 Minor magic item.


Social Check DCs

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