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NPC Generator

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Advanced [show]


Oblar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears a weathered and beat up set of banded mail beneath an oversized blue coat. With bright blonde hair and a scraggly beard. His eyes are a pleasant amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Server profession.

History: Oblar hails from a village terrorized by brigands. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Stableman.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate, Gifted. Bonds: Job, Enemies. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Oblar Greenleaf, Male Halfling Cleric 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)8 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Roge Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man is typically in his Spice Merchant uniform. His hair, while still mostly blonde, has prominent grey streaks. His eyes are amber and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Spice Merchant business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Cynical, Disease. Bonds: Job, Mentor. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Roge Reedfellow, Male Halfling Aristocrat 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Deep green spinel (130 gp). Silver pearl (130 gp). Iolite (70 gp).


Social Check DCs


Immeral Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Immeral was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Glassblower again; and sabotage a competitor

Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Military, Job. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Immeral Eathalena, Male Half-Elf Druid 13
Medium (5'9") Half-Elf, Neutral Good (CR 13)
Armor Class 15
Hit Points 62 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 13 (+1)18 (+4) 13 (+1)9 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven, Celestial, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 500 pp. Smoky quartz (40 gp). White pearl (50 gp). Emerald (500 gp). 1 Medium magic item.


Social Check DCs


Mordai Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He wears his white hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Tailor, Mordai learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: To unite with his sister; and doesn't want to be a tailor and was forced into it by his family

Ideals: Gifted, Fighting. Bonds: Job, Family. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Mordai Excellence, Male Tiefling Bard 8
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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