Eberdeb Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple grey line shooting up and back down. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes are passionate and lively.
Personality: Eberdeb is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Fortune-teller profession.
History: Eberdeb was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Assassin. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Eberdeb was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Depressed. Bonds: Job, Enemies. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 gp. Eye agate (11 gp). Deep blue spinel (1200 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item.
Morthos Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Morthos was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morthos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a hunter and was forced into it by his family
Ideals: Fighting, Joker, Philantrophist. Bonds: Family. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
Possessions: 7000 sp. Black star sapphire (1500 gp).
Theodoric Kimberly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his golden hair up in a very large beehive style do. His blue eyes peer out from beneath his Stetson grey hat.
Personality: He is overprotective of those who hire his services. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end.
Bonds: Rich, Guardian, Has a crush, Nature, Adventurer. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Eiravel Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of luck on his torso. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Eiravel was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Adventurer, Attractive, Nature, Criminal record. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 11)
Armor Class 14
Hit Points 31 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2600 gp. Red-brown spinel (130 gp). Citrine (30 gp). Black opal (900 gp). Jade (130 gp). Banded agate (14 gp). Star rose quartz (30 gp). Tiger eye turquoise (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
