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NPC Generator

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Advanced [show]


Dalgal Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a yellow vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His hair is blonde and curly. His blue eyes peer out from beneath his top yellow hat.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: Sold as a small child to a wizard, Dalgal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Mentor. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Dalgal Trollbleeder, Male Dwarf Fighter 5
Medium (4'3") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 17 (+3)12 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Nirgel Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his rapier always slung over his shoulder. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. His hair, while still mostly chestnut, has prominent grey streaks. His thin eyebrows rest above his beady red eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Nirgel was born in the south. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Nirgel Sanctuary, Male Tiefling Paladin 7
Medium (5'4") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 80 pp. Old masterpiece painting (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a greatsword. He has no fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north his family was never financially stable. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Racist, Secretive. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Gale Running, Male Tabaxi Druid 6
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Deception +5, History +6
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 4000 sp. Onyx (80 gp).


Social Check DCs


Percival Axton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He has styled his red hair well, parting it to the left. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.

History: Sold as a small child to a slaver, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Scribe.

Motivation: He wants revenge against giants; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Enemies. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Percival Axton, Male Human Wizard 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp.


Social Check DCs

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